AI Insights · Timothy · April 2022
Top 5 Snake Games in Turkey: Q1 2022 Performance Insights
Discover the performance trends of the top 5 snake games in Turkey for Q1 2022, with insights on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 snake games in Turkey exhibited varying trends in downloads, revenue, and active user metrics. Below is a detailed performance analysis of each game based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw a peak in weekly downloads at approximately 203K in late January, followed by a gradual decline to around 89K by the end of March. Weekly revenue showed a steady increase early in the quarter, peaking at $176 in late January, before stabilizing around $95 in the final week of March. Active users initially surged from 458K to 940K by the end of January, then gradually declined to about 625K by the end of the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES experienced a notable increase in weekly revenue, reaching $379 by the end of March. Weekly downloads fluctuated, peaking at around 97K in late January before dropping to approximately 63K at the end of the quarter. Active users remained relatively stable, with a slight increase from 552K to 621K by the end of February, then settling at 528K by late March.
slither.io by Lowtech Studios had consistent weekly downloads, peaking at 102K in late January and then declining to about 39K by the end of March. Revenue remained relatively low, with minor fluctuations, peaking at $20 in late February. Active users showed a downward trend, starting at 311K and peaking at 470K by the end of January, then decreasing to about 289K by the end of March.
Snake Battle: Worm Snake Game from Rejoy Studio saw a consistent increase in weekly downloads, reaching a high of 79K by late March. Revenue showed minor peaks, with the highest being $32 in mid-March. Active users steadily increased from 70K to 195K throughout the quarter, demonstrating strong user engagement.
Snake Arena: Snake Game 3D, also by CASUAL AZUR GAMES, had a peak in downloads at 42K in late January, followed by fluctuations, ending at around 29K by late March. Revenue saw small peaks, with the highest being $39 in late February. Active users saw an initial rise to 80K in late January, then fluctuated, ending the quarter at around 58K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.